Trò chơi đua xe động vật trong UNITY Engine
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- InterpolationFade.cs
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1 using UnityEngine;
2 using System.Collections;
3
4 public class InterpolationFade : InterpolationProcess {
5 public override float apply(float a)
6 {
7 return clamp(a * a * a * (a * (a * 6 - 15) + 10), 0, 1);
8 }
9
10 private float clamp(float value, float min, float max)
11 {
12 if (value < min) return min;
13 if (value > max) return max;
14 return value;
15 }
16 }
2 using System.Collections;
3
4 public class InterpolationFade : InterpolationProcess {
5 public override float apply(float a)
6 {
7 return clamp(a * a * a * (a * (a * 6 - 15) + 10), 0, 1);
8 }
9
10 private float clamp(float value, float min, float max)
11 {
12 if (value < min) return min;
13 if (value > max) return max;
14 return value;
15 }
16 }